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TOPIC: Teamkilling is getting out of hand

Teamkilling is getting out of hand 13 Jul 2012 01:46 #45520

tl:dr Teamkilling on KW1 getting too much.

10, 12, 14 and more TKs from some persons on one map and they dont even see a need to change their gameplay.

One of many examples from today: David Hasseldoof.


But it gets better. Beginning of next map:
16:24:34 ROSINENB:<OMBER: hasseldoof is still flamer
16:24:41 ROSINENB:<OMBER: lets enjoy the next 16 TKs from him
16:25:04 David Hasseldoof: I have no problem you running into flame


Same with wombAt this night on Italy, got a !warn at... 15 TK or so! Then he just disconnected :)
No surprise some ppl just TK and give a shit, if this is the only aftermath.

These are just 2 really high-XP variants. Im saying this because there is no TK complain popup if persons have a level.

I also stark wondering why i feel really bad and change to medic when having 5 or 6 TKs.
This kind of "fuck all others, i want KILL popups"-mentality is seriously reducing the fun for all.

I would like to see that changed. Complain Popup no matter if level 4,5,6... maybe after some "KICKED by to many complains" they stop ruining the game for the rest.

So, im asking for 2 things:
1.More kicks for massive-TKing if moderators are there.
2.Complain possible for TKer with a level, for the time they are not.

lg
Last Edit: 13 Jul 2012 01:53 by [ETC]=ROSINENBOMBER=.
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Re:Teamkilling is getting out of hand 16 Jul 2012 20:54 #45533

Well, not much to say at this point, but...
That David's 16 Teamkills is just bad luck. Look at team damage. Less than 9th on list which had 6 tk's.

But yes, there is lots of teamkills going on, just not that rare on that map. Paris Bastille with 5 sec spawntimer and one or two spots where all the action goes. Hard to avoid low HP accident teamkills in that hysteric shooting around.
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Re:Teamkilling is getting out of hand 17 Jul 2012 05:15 #45535

fuck tiered that shit!! bee day when i die onlay teammates that hard :P
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Teamkilling is getting out of hand 08 Sep 2012 23:04 #45915

15 TKs with incredible 3200 Teamdamage by Unforgiven today.

Last Edit: 08 Sep 2012 23:04 by [ETC]=ROSINENBOMBER=.
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Teamkilling is getting out of hand 09 Sep 2012 00:04 #45916

It's starting to be annoying.

I think the reason is simple, too short arty/air-strike reload time.

[the same map at beginning]
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Last Edit: 09 Sep 2012 00:07 by Fighting Dreamer.
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Teamkilling is getting out of hand 09 Sep 2012 09:18 #45917

dear fighting,

3 or 4 weeks ago we set the times for the cvars

team_artyTime
team_airstrikeTime

from 20 to 40. so blaming the time doesn t really work anymore.
it s just the dumbness of the players running into arty or placing
arty in the most stupid places.

ways to get rid of teamkillers:
*) call a mod or admin (e.g. on irc)
*) call kickvotes
*) use pbkicks - needs 9 votes to kick a player
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Teamkilling is getting out of hand 09 Sep 2012 19:01 #45919

unterhose wrote:
ways to get rid of teamkillers:
*) call a mod or admin (e.g. on irc)
*) call kickvotes
*) use pbkicks - needs 9 votes to kick a player
Kickvotes are vote-based, and as all votes it has a great chance to fail, just because the majority does not vote.

Additional to this, noone even knows pbkicks - even when you explain in public how to use.
I never saw a successful pbkick on kernwaffe.
(Since you dont give the command: Its "/pb_kick x" with x the slot number from "/players")

The best way to get rid of teamkillers are Complain popups. But they are disabled for any level above 0. And the most notorious TKers have a level. The screenshots in the threads proove me right.

regards.
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