Welcome, Guest
Username: Password: Remember me

TOPIC: Modding La Rochelle

Modding La Rochelle 28 Jun 2012 19:58 #45469

Hi, am currently modding the script for la rochelle and want suggestions:

La Rochelle is a nice map, if it wouldnt be an arti-feast for axis ...

So current mod is:

- axis gets forward spawn only if cp is active
- axis starts with constructed cp
- allied spawn at the half-forward position if they construct the cp
- backdoor is open when axis (really axis) has the cp
- (and the spawn bug removed)

that requires for axis to guard switch AND cp, and allied can avoid the power-arti-spam via the backdoor to get the cp to push axis back .... however blasting the cp also closesd the back door ... :D

Whata think about that?

mfg bad santa
The administrator has disabled public write access.

Re:Modding La Rochelle 29 Jun 2012 16:33 #45470

Sounds descent. Maybe do two versions. One with the spawnbug removed and one with your additional changes - as i think they could be too much in favor of allies.
  • decode
  • decode's Avatar
  • Offline
  • Senior Boarder
  • Posts: 69
  • Thank you received: 1
  • Karma: 1

and not a single fuck was given that day
Last Edit: 29 Jun 2012 16:34 by decode.
The administrator has disabled public write access.
Time to create page: 0.077 seconds

© Kernwaffe.de - Enemy Territory Servers | Design by: LernVid.com