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TOPIC: Here's my Map-list proposition!!!!

Here's my Map-list proposition!!!! 09 Jul 2014 16:53 #49362

A few days ago, someone said to me (don't remember who) that I have to do a big maplist for the server, because I think that a lot of maps on the server aren't good... Most of players dislike I think.

And here is my maplist. While I was doing the list, I was thinking on the server features (normally a lot of ppl, 1 jump, default spawntime...) and that made me remove some good maps, but it is impossible to keep everyone happy!

I have to say that there aren't many good maps where axis attack... This is a fact, allies attack, axis defend. If you want to add some axis-attack map, do it, but unfortunatelly there aren't more good axis-attack maps... Yesterday, we start playing "UJE_The Beast", (a map where axis attack), and someone voted nextmap, result: F1=12 players, F2=0 ...

Let's start, I will add a little description about some maps.

First, "Allied-Attack" maps.

1. Goldrush GA (GA version better, Axis have now to defend more points and with 12vs12+ it is very difficult to Allies to reach the gold bank if there aren't those access to the bank)

2. Oasis

3. Venice (Big spaces map, is a great map for this server)

4. Marrakech Streets 2 Night

5. Braundorf (Yea, Braundorf is a good map, it hasn't very open spaces but the map is well "constructed" and can be played with a lot of players too)

6. Beach Invasion 1.1 (Can be played with a few or a lot of players, great option)

7. Supply

8. Adlernest

9. Bremen

10. Frostbite

11. MP Base ZE Alienz et.trackbase.net/map/35/ or simply TC Base, but I think it's better the Alien version.

12. Radar Summer (Biggest than normal Radar can be a good choice)

13. Dubrovnik

14. Frost Summer (Open spaces, great map)

15. Cathedral

16. Tankbuster

17. Special Delivery

18. Sottevast (Starting in a open land space, Allied team have to get inside a bunker with great spaces when there are lots of players, I think this one will be a great choice)

19. Password 2

20. Colosseum

AXIS:

21. Warbell (OBVIUSLY, BEST ET MAP EVER!!!)

22. ET Ice

23. MLB Hotchkiss

24. Caen

25. Sands of Time (A map with a very big open land areas, axis have to get inside the temple and steal gold, I don't know if everyone like this map, but I want to give it a try)

26. Railgun

MORE MAPS:

27. Grave Robbery

28. Pirates

29. School

30. Lighthouse (Axis attack, but this is a difficult map for axis I think)

31. Exodus

32. Rushers

33. Praetoria Mission 2

34. Capuzzo Airport

35. Chateau

36. C2 Missile

37. Fueldump

38. Fata Morgana / Baserace / Darji 2 / V2 Factory

39. UJE 00 (Axis attack, but is a !@$#*!% shit the final part, when axis have to escort a tank "inside" the allied spawn -.-)

40. El Kef (your actual version without obj-door, is the good version)
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Last Edit: 09 Jul 2014 17:01 by Loureiro.
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The following user(s) said Thank You: Nemesis

Here's my Map-list proposition!!!! 14 Jul 2014 12:59 #49397

I miss radar and oasis
marakech would be ok with reasonable spawntimes. last time defending axis got it shorter than allies
just not lighthouse
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Here's my Map-list proposition!!!! 14 Jul 2014 19:14 #49400

I might be creating a new 30 map campaign just for fun.
Would be the best campaign in history though. ;)
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Here's my Map-list proposition!!!! 16 Jul 2014 15:49 #49405

Loureiro wrote:
A few days ago, someone said to me (don't remember who) that I have to do a big maplist for the server, because I think that a lot of maps on the server aren't good... Most of players dislike I think.

And here is my maplist. While I was doing the list, I was thinking on the server features (normally a lot of ppl, 1 jump, default spawntime...) and that made me remove some good maps, but it is impossible to keep everyone happy!

Hey Loureiro, it was me who asked you. Thank you very much! I will take a look at it, but I'm pretty busy at the moment. And there's only so much I can do, the rest I'll have to leave to Luke and he's also very busy. So it might take a while to complete. :blush:

Afaik default spawntimes can be changed (please correct me if I'm wrong Luke) and sometimes we do to make a map more playable, so are there any maps you would like to add?

There are also times when the server is not completely full, so a couple of small maps shouldn't be a problem imo. They can be skipped when server is full.
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Here's my Map-list proposition!!!! 16 Jul 2014 16:59 #49406

Nemesis wrote:
Loureiro wrote:
A few days ago, someone said to me (don't remember who) that I have to do a big maplist for the server, because I think that a lot of maps on the server aren't good... Most of players dislike I think.

And here is my maplist. While I was doing the list, I was thinking on the server features (normally a lot of ppl, 1 jump, default spawntime...) and that made me remove some good maps, but it is impossible to keep everyone happy!
We solve this by making everyone unhappy... :evil:
:D ;)
I'm curious what your good but removed maps are? ^^

Nemesis wrote:
Hey Loureiro, it was me who asked you. Thank you very much! I will take a look at it, but I'm pretty busy at the moment. And there's only so much I can do, the rest I'll have to leave to Luke and he's also very busy. So it might take a while to complete. :blush:

Afaik default spawntimes can be changed (please correct me if I'm wrong Luke) and sometimes we do to make a map more playable, so are there any maps you would like to add?

There are also times when the server is not completely full, so a couple of small maps shouldn't be a problem imo. They can be skipped when server is full.
Yup, spawntimes can be changed and we do it sometimes. Depends on the map and the gameplay with many people.

Thanks for the list!
Also again thanks to all the others for proposing maps! :) *hugs* & *kisses*


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Here's my Map-list proposition!!!! 17 Jul 2014 17:08 #49414

Maps that I removed were included on my original topic on "MORE MAPS:". But also maps like v2 Base that don't appear on the list because I think it can be a really bad map with more than 12vs12 aprox.

About spawntimes, in beach invasion axis got 35 seconds, don't remember how many secods have allied team got, but I think it's better less time for axis.

In "El Kef" when axis team have 14+ players it is a bit unplayable for allies. Maybe a spawntime edit could repair it. Same for "UJE BEAST" when allies have 14+ players (aprox.) is unplayable for axis.
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