Marrakech Streets 2 - By Night - Moded by Bad.Santa/Kernwaffe

et_mor2_night_kwmod

Because of an annoying bug Bad.Santa had a look on the map Marrakesh Street 2. He fixed that issuse and tried to balance it more for allies, as we all like this map but also know it is hard to do the object with bigger teams.

So let's have a look on the changelog, try the map and would be nice if you give some feedback on forums.

The map et_mor2_night_kwmod.pk3 is in our current map cycle, so you will download it automatically when playing on *XP* kernwaffe.de NQ No1. Also you can download it directly from out fileserver mappool, see below.


Changelog:

  • Bug-Removal: Axis can no longer dynamite its way through the object barricade material, and afterwards build barricade while laborarory-wall is still in palce
  • Law: Remove Nazi-Symbols as it violates geman laws
  • Balancing for 40 Player:
    • Back door between axis back spawn and allied forward spawn can now be opened by axis and allied.
    • Back door to the object room can now be opened by axis and allied (which is only of interest when laboratory wall is dynamited).
    • Wooden Wall, buildable by allied instead of the axis barb wire is now only dynamiteable, not stachel-able any more.
  • Teaching old maps new tricks

- Bad.Santa

 

et_mor2_night_kwmod_cc

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